Q: Can I play a 5th-level Elven Barbarian/Assassin?
A: Sure! But you'll have to play some other game. Elves (denizens of Faerie) certainly exist in the game world, some behave barbarically (usually with good reason) and a few might even fill the functional role of “assassins." If you want to play a pointy-eared “wild-elf" running around in a black cloak dealing death with twin ebon-bladed daggers, however, there are any number of games more suitable than King Arthur Pendragon, and you should play them! Here you play a human knight — or maybe a human knight with a little Faerie blood in him, if you're lucky (or cursed, depending on your point of view). Oh — and there are no “levels" in King Arthur Pendragon.
Q: Only human knights? Isn't that boring/monotonous?
A: Any roleplaying game is only as boring/monotonous as the Gamemaster and players make it. The combination of Attributes, Personality Traits, Passions, Skills, and Distinguishing Features, along with one's position in the social hierarchy, ensure that no two knights are alike. The Gamemaster and player are both responsible for creating a unique, compelling story that can sustain many years of fun gameplay. We've jump-started that process by proving The Great Pendragon Campaign, which provides over 8o years (in game-time) of inspirational “background" material.
Q: So I can't even play a Magic-user, like Merlin?
A: There's only one Merlin, and he does not play. As for other magicians, wizards and sorcerers — let's just say that magic in the world of King Arthur Pendragon is as rare, mysterious and ineffable as those who wield it — very difficult to codify in terms of spell lists and the like. Besides, the focus of the game is on knights and knighthood, not necromancy and newts’ eyes. See above questions for more on this theme. That said, we are working on the Book of Magic which will attempt to put a system of rules around that which is, in many ways, unruleable (yes, I just made that word up). But this will primarily be useful to Gamemasters wishing to challenge their Player-knights with magic-wielding helpers and foemen. It is very difficult to imagine a situation where a Knight of the Round Table is also a practicing magician. But, hey, it's your game. As long as you're having fun, do what you want! Stayed tuned to these pages for developing news on the Book of Magic.
Q: What about a cleric?
A: You haven't been paying attention, have you?
Q: Is there a lot of "railroading" in King Arthur Pendragon?
A: Assuming you're using The Great Pendragon Campaign to inform your campaign, the first ten years may seem heavily scripted. Indeed, certain events — like Uther begetting Arthur on Ygraine, and Merlin taking the babe to be raised by Sir Ector — pretty much have to happen to establish the great Arthurian narrative. But The Great Pendragon Campaign is meant to be a roadmap, not a straightjacket. It is designed to provide a coherent backdrop for the stage the Player-knights inhabit. The Gamemaster decides how to integrate the players. They can be in the thick of things, active participants in the great events of the Age (which can feel a bit predetermined depending on how it's presented) or they can be primarily involved with the events of their own lives (which evolve through a collaboration of Gamemaster and player), with the rest of the world providing larger context and occasional guidance.